Send scouts or corvettes to the sectors around you and look through them as well as your home sectors. Some bases will be completely undefended and can be conquered with a scout (known as a “scout tap”) others will have 100 or less fleet and crappy defenses like laser turrets. BLOW ‘EM UP! You won’t need anything bigger than destroyers to wipe out a dozen bases and make thousands of credits. Those of you who are ahead of the game may have cruisers, you can hit bases with missile turrets using these, and make greater profit. Remember, the economy of the base you are attacking, as well as the player’s treasury, determines your pillage income, so go for higher econ bases or bases that belong to people you know have been inactive for awhile (and thus have larger treasuries). Use battle calculators to figure your losses if you are unsure of a base’s profitability. This farming process should be continual, make hits daily while you work on what is below.Īt most points in the game, fighters and cruisers provide the best ratio against balanced fleets with many unit types. Always fill all available hanger space with fighters, and bring along at least 1 carrier load for each five cruisers (more is better, but no one ever has enough carriers…). When facing fleets made up almost entirely of fighters, w/o turret backup, “shieldrape” with heavy cruisers, if you have them. Later on, you can “shieldrape” destroyers and below using battleships.
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